The World's Hardest Game, Georgia Tech Edition
Gameboy Emulated Version of The World's Hardest Game in C
See video above for example gameplay Using C, I created a Georgia Tech version of the worlds hardest game with object detection, boundaries, and enemy collision. The game runs in docker on a Gameboy emulator, which also emulates the hardware capabilities of a Gameboy. This required me to consider the efficiency of my game throughout development and ensure it writes to the screen at the proper time to ensure there is no screen tearing. This game was developed in 1 week. If you would like to see the code, please reach out to me using the form in the Contact Me section. Georgia Tech policy does not allow me to publish the code publicly.